I specialize in art for mobile games. I believe that everything starts in paper and pencil. My work entails concepting features from start to finish using a variety of tools and styles. I create UX flows, Animatics, UI animations, Icons, 2D & 3D assets, and I also build my 3D environments, characters, props and UI screens in Engine. I also write integration specs for our developers and in-house tutorials for our other artists.
I have worked in various types of game studios. From being the single artist responsible for the entire art direction of the company and game, to working amongst a team of artists. I can do it all.
I believe in hard work and striving to be the best artist I can be. I am currently employed full-time, however I am available for Freelance work.

A real time model self Portrait made using, Zbrush, Maya, Marvelous Designer, and substance painter