This image is the first version of the Appstore Image for Pop!Slots, which launched today. For this image I was responsible for the scene assembly, surfacing, lighting, and rendering. Afterwards […]
I specialize in art for mobile games. I believe that everything starts in paper and pencil. My work entails concepting features from start to finish. I will first work on the UX flow by gray boxing and wire framing. I then take those wireframes and create an animatic to fully illustrate the flow and show transitions/animations. I build my assets in various programs, depending on the style needed. I build my screens in Unity and push them directly into our games.
I am involved in my projects from the early conceptual phase, to the fully finished shippable product.