Jose Fuentes http://www.jose-f.com UX/UI/3D Wed, 03 Jun 2020 19:40:53 +0000 en-US hourly 1 https://wordpress.org/?v=5.3.4 Salt Water Spins Event http://www.jose-f.com/2020/06/salt-water-spins-event/ Wed, 03 Jun 2020 19:40:53 +0000 http://www.jose-f.com/?p=3783

For this event I was responsible for building the UI, animating all the transitions in and out of all the different screens, and creating the FX

]]>
Trophy Icons http://www.jose-f.com/2018/06/trophy-icons/ Fri, 22 Jun 2018 16:15:27 +0000 http://www.jose-f.com/?p=3539 These are a collection of trophy icons that were made for one of our current games.  They were modeled in Maya, textured in Substance Designer and rendered in Modo.  These are the ingame icons, which are a subdivided version of the realtime assets that I created.

All Trophies

A collection of trophy icons used for one of our games

 

Realtime Trophy Models

Heres a .gif sequence from Unity of the Trophies in a Turn Table

For the real time models, I also created a MattCap that would work with our games lighting conditions. In unity these models are using a Diffuse and Normal map as well

]]>
User Flows and wireframes http://www.jose-f.com/2017/12/user-flows-and-wireframes/ Thu, 07 Dec 2017 06:35:56 +0000 http://www.jose-f.com/?p=3514
]]>
Icons! Icons! Icons! http://www.jose-f.com/2017/12/icons-icons-icons/ Thu, 07 Dec 2017 05:58:10 +0000 http://www.jose-f.com/?p=3510
]]>
Demon – Realtime Character http://www.jose-f.com/2017/11/demon-realtime-character/ http://www.jose-f.com/2017/11/demon-realtime-character/#respond Tue, 21 Nov 2017 19:06:14 +0000 http://www.jose-f.com/?p=3498
]]>
http://www.jose-f.com/2017/11/demon-realtime-character/feed/ 0
Warrior Monk http://www.jose-f.com/2017/03/warrior-monk/ http://www.jose-f.com/2017/03/warrior-monk/#respond Thu, 16 Mar 2017 04:27:36 +0000 http://www.jose-f.com/?p=3470 Warrior Monk - By Jose Fuentes

This was my final submission for Cubebrush’s Artwar More images can be seen on my art station page:
https://www.artstation.com/artist/josefuentes

I recently finished a 3D Character on my spare time. I did it for Cubebrush’s ArtWar This model was made in about 10 weeks putting anywhere from 20-30hrs a week. The idea behind this image was a fantasy character. I ended up drawing out my concept first then started in Maya, then started on Zbrush, Mari, and Marvelous Designer, and eventually ended up in Modo for the render.

I used to play a lot of Mortal Kombat growing up. Still to this day it is my favorite fight game. I was always inspired by all of the art from that game. Once i finished the character and showed it to some of my friends, they would always comment on how he looked like he belonged in Mortal Kombat. Crazy how sometimes you do things almost subconsciously

What a journey it was to create this character, I learned so much and I can’t wait to do it again

You can see more renders on my Artstation Page

]]>
http://www.jose-f.com/2017/03/warrior-monk/feed/ 0
Diamond Icons http://www.jose-f.com/2017/03/diamond-icons/ http://www.jose-f.com/2017/03/diamond-icons/#respond Thu, 16 Mar 2017 04:10:18 +0000 http://www.jose-f.com/?p=3465 This particular set of Icons was made for a game, that sadly, never made it to full global launch.  However, I had a blast making these icons.

Diamond Tier 1

Tier 1 of some diamond icons I made for an unreleased game

Diamond Tier 3

Tier 3 of some diamond icons I made for an unreleased game

Diamond Tier 6

Tier 6 of some diamond icons I made for an unreleased game

]]>
http://www.jose-f.com/2017/03/diamond-icons/feed/ 0
Bonus Progressive http://www.jose-f.com/2016/10/myvegas-bonus-progressive/ http://www.jose-f.com/2016/10/myvegas-bonus-progressive/#respond Sun, 02 Oct 2016 01:30:30 +0000 http://www.jose-f.com/?p=3449
]]>
http://www.jose-f.com/2016/10/myvegas-bonus-progressive/feed/ 0
Pop!Slots Appstore Image http://www.jose-f.com/2016/07/popslots-appstore-image/ http://www.jose-f.com/2016/07/popslots-appstore-image/#respond Tue, 19 Jul 2016 03:44:03 +0000 http://www.jose-f.com/?p=3445 Pop!Slots Appstore Image

This image is the first version of the Appstore Image for Pop!Slots, which launched today.  For this image I was responsible for the scene assembly, surfacing, lighting, and rendering.  Afterwards this image was passed over to one of our Art Directors, for paint overs and color correction.

]]>
http://www.jose-f.com/2016/07/popslots-appstore-image/feed/ 0
MyKonami Bingo Render and UX Animatic http://www.jose-f.com/2016/07/mykonami-bingo-render-and-ux-animatic/ http://www.jose-f.com/2016/07/mykonami-bingo-render-and-ux-animatic/#respond Fri, 15 Jul 2016 03:00:36 +0000 http://www.jose-f.com/?p=3442 I love when i get to be involved in a feature from the very early concept to the fully finished product.  For MyKonami I was tasked with creating the UX flow of the entire feature.  Below is the final animatic that I delivered which showed the entire flow of the feature

MyKonami Bingo Animatic from Jose Fuentes on Vimeo.

Once the UX flow was approved, the concept artist came up with the look and feel of the Hopper and Horn. My task was then to take the concept model, surface, and render the 3D elements that would then get handed over to the production artist, which would comp it along with their 2D art.  The image below shows my 3D model on top with the final comp that was done by our production artist.

For this image i was responsible for the modeling, surfacing and rendering of the 3D elements which then got comped by our production artists www.jose-f.com

For this image i was responsible for the modeling, surfacing and rendering of the 3D elements which then got comped by our production artists
www.jose-f.com

]]>
http://www.jose-f.com/2016/07/mykonami-bingo-render-and-ux-animatic/feed/ 0