Jose Fuentes
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Dec
07
Icons! Icons! Icons!
  • Posted By : josefuentes/
  • 0 comments /
  • Under : Icons , Mobile Games , Process

Below is a collection of icons that I have made through my years of production.  Many Different styles, some old, some not so old.

Icons

Some of the icons that I made for Heroes Islands of adventure, an android only release

Shooters Store Icons

These are Tiered Currency Icons that I made for an unreleased android game

Shooters Icons and Buttons

These are some icons and button states for an unreleased android game

RaceGame_Icons

A collection of Racing style icons for an unreleased mobile game

Vector Icon

A collection of Vector Icons that were made for High Limit Sports

 

 

Oct
02
Bonus Progressive
  • Posted By : josefuentes/
  • 0 comments /
  • Under : 3D Modeling , Animatic , Lighting , Mobile Games , Process , Texturing , Unity , UX
MyVegas Bonus Progressive

This is the final render that is used in game for the Bonus Progressive feature 
www.jose-f.com

 

The above render was made for the Bonus Progressive feature that I worked on for.  My role in the feature was to create the UX flow, model, surface, texture the 3D elements.  Once that was done I retopo’d the High Polymesh and created all the realtime 3D game assets, and baked the textures.

MyVegas – Bonus Progressive UX Animatic from Jose Fuentes on Vimeo.

I used the concept art that was created by one of our extremely talented concept artist, Lee Tao to create the animatic.  It outlines the basic flow of how the feature works starting from triggering the feature in game, to playing said feature, and finally transitioning back to the slot game.

Bonus Progressive - High to Low Poly

This image shows the High Poly surfaced model on the left, and the retopo’d model with baked textures on the right
www.jose-f.com

 

MyKonami Bingo
Jul
15
MyKonami Bingo Render and UX Animatic
  • Posted By : josefuentes/
  • 0 comments /
  • Under : 3D Modeling , Animatic , Mobile Games , Process , Texturing , UX

I love when i get to be involved in a feature from the very early concept to the fully finished product.  For MyKonami I was tasked with creating the UX flow of the entire feature.  Below is the final animatic that I delivered which showed the entire flow of the feature

MyKonami Bingo Animatic from Jose Fuentes on Vimeo.

Once the UX flow was approved, the concept artist came up with the look and feel of the Hopper and Horn. My task was then to take the concept model, surface, and render the 3D elements that would then get handed over to the production artist, which would comp it along with their 2D art.  The image below shows my 3D model on top with the final comp that was done by our production artist.

For this image i was responsible for the modeling, surfacing and rendering of the 3D elements which then got comped by our production artists www.jose-f.com

For this image i was responsible for the modeling, surfacing and rendering of the 3D elements which then got comped by our production artists
www.jose-f.com

Recent Posts
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